FROM CHILDHOOD ARCADE MEMORIES TO ALEXX SkyRider™
Long before ALEXX SkyRider™ had five Faces, Time Attack, its own enemies or its downward vertical action, there was something much simpler behind the idea: a memory.
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ALEXX//SKYRIDER
How ideas began, changed and became part of ALEXX SkyRider™. Origins, design decisions and the evolution of the project.
Long before ALEXX SkyRider™ had five Faces, Time Attack, its own enemies or its downward vertical action, there was something much simpler behind the idea: a memory.
READ ARTICLE →ALEXX SkyRider™ could have remained a game built around a single environment.
READ ARTICLE →Cómo nacieron las ideas, cómo cambiaron y cómo terminaron formando parte de ALEXX SkyRider™. Origen, decisiones de diseño y evolución del proyecto.
Mucho antes de que ALEXX SkyRider™ tuviera cinco Faces, Time Attack, enemigos propios o su acción vertical de bajada, detrás de la idea había algo mucho más sencillo: un recuerdo.
LEER ARTÍCULO →ALEXX SkyRider™ pudo haberse quedado como un juego construido alrededor de un solo ambiente.
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