One of the things I remember about video games from the 1980s and 1990s is that arcades and early consoles had something important in common: they were made to let you start playing.
You turned on the machine or console, the controller was ready, and you could practically begin right away.
With consoles, inserting a cartridge and seeing the message telling you to press a button to start was almost a guarantee that everything was ready. There were no huge installations or gigabytes of information to download before you could play.
Over the years, that changed.
Today we have much more advanced consoles and games, but downloads, installations, and large updates have also become normal. Sometimes you simply want to play for a while, but first you have to wait.
That made me appreciate that old simplicity again.
Bringing Back an Idea I Always Liked
When ALEXX SkyRider™ began taking shape, one of the ideas that interested me was bringing back part of that feeling.
I did not want playing to necessarily mean downloading a large file, installing a program, and configuring everything before getting started.
I wanted something much more direct.
Visit the official site, open the game in a compatible browser, connect a controller or use the keyboard, and start playing.
PLUG AND PLAY.
I also remembered something from the earlier years of the Internet. There were websites where you could visit and find different games already available to play directly.
I always liked that concept.
With ALEXX SkyRider™, I wanted to bring back part of that idea and apply it to my own project: playable experiences available through the browser, allowing gamers to come in and try them without first going through a complicated process.
At First, I Was Thinking Only About Windows
One of the things that surprised me most during testing was discovering how far that idea could go.
At first, everything was focused on playing through a browser in a Windows environment.
That was the starting point.
Then I tried it on Linux and saw that the game behaved practically the same way.
Later came Chromebook.
That worked too.
After that, other possibilities began to appear, and little by little we continued testing different systems and configurations.
For me, that was a major achievement because I did not originally expect the project to work properly on more than one type of system.
It changed the way I looked at what a browser arcade could be.
It was no longer simply a matter of saying:
“It works on a PC.”
The idea was becoming broader. If you have a device with a compatible web browser and an appropriate way to control the game, there is a possibility that you can open it and play.
PLUG AND PLAY Is More Than a Slogan
That is why PLUG AND PLAY eventually became something important within ALEXX SkyRider™.
I do not want to use it only as a promotional phrase.
For me, it represents part of the philosophy behind the project.
Gamers want to play.
We do not always want to wait while gigabytes and gigabytes of information or enormous updates are downloaded before we can begin.
Modern technology gives us incredible possibilities, but I believe there is still room for experiences that are much simpler and more direct.
Open.
Connect.
Play.
That is part of what I am trying to bring back.
It does not mean technically returning to the 1980s or 1990s. It also does not mean rejecting everything modern games have to offer.
It means remembering something that worked extremely well:
the short distance between wanting to play and actually playing.
An Old Idea Using Modern Technology
I find it interesting that a modern technology such as the web browser can be used to recover a feeling that, for me, comes from decades ago.
Back then, we inserted a cartridge.
Today, we can enter a web address.
The method has changed completely, but the idea can remain very similar:
the game should be ready when the gamer feels like playing.
After testing ALEXX SkyRider™ on different systems, that idea began to make even more sense to me.
What started as a project focused mainly on Windows eventually showed me that a browser arcade could travel much farther than I originally imagined.
Testing will continue because I do not like claiming compatibility with something that has not actually been tested.
But every system where the game works correctly reinforces one of the main ideas I want ALEXX SkyRider™ to represent:
PLUG AND PLAY.
CONECTA Y JUEGA.